forked from Hlelo/Frame
The Frame game engine.
- C++ 75.4%
- C 24.2%
- GLSL 0.3%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| include | ||
| media | ||
| models | ||
| src | ||
| .gitignore | ||
| CMakeLists.txt | ||
| makefile | ||
| README.md | ||
Libraries
Third-party libraries: glad, OpenGL mathematics (GLM), assimp
Demo controls
In the demo, the controls are:
- Arrow keys: Move
- Mouse (click to capture): Rotate the camera
- F11: Toggle wireframe mode
Building and running
Make sure assimp is installed on your system, or it will fail to compile due to a missing config.h
Use make to build Frame in debug mode
Use make release to build Frame in release mode
Note: it is recommended to add the -j$(nproc) flag to use all CPU cores during compilation
Also learnopengl.com is cool