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notif api for geometry dash
https://github.com/miskkaaa/notif/ <- this repository will be more updated but ill also try to update this repo, it also has releases
check out the releases page
ALSO check out mUtils
Enjoy the shitty readme.md file i made when its 11pm/midnight on a school day :3
Usage:
Regular:
In my notif api, theres something called customizability (if youre using fancy ofc), theres also predefined functions if youre lazy
void notif(const std::string& text, const std::string& type = "info");
void info(const std::string& text); // info
void warn(const std::string& text); // warning
void error(const std::string& text); // error
void loading(const std::string& text); // loading
void success(const std::string& text); // success
If you are dumb enough to not understand anything, theres notifapi::info, notifapi::warn, notifapi::error, notifapi::loading, notifapi::success etc.
I've given out example screenshots in the screenshots section. didnt test out loading tho, but its just a loading bar you see when youre loading online levels
theres also notifapi::notif if you want an info notification quickly without doing info, since its predefined in the header file
Fancy oooo:
Yes. there's customizability, shockers.
Check out the screenshots since i set some examples there.
Header file code:
void fnotif(const std::string& text, const std::string& type = "info", float time = 3.0f, cocos2d::ccColor3B accentColor = {0, 0, 0}, float scale = 1.0f, Position position = Position::TopRight, Animation animation = Animation::Slide, const std::string& customSound = "");
Again, if you're dumb, its basically notifapi::fnotif(example1, "info", 3.0f, cocos2d::ccColor3B{50, 125, 255}, 1.0f, notifapi::Position::TopRight, notifapi::Animation::Slide, ""); (example)
notifapi::fnotif(example1, "info", 3.0f, cocos2d::ccColor3B{50, 125, 255}, 1.0f, notifapi::Position::TopRight, notifapi::Animation::Slide, "");
// example1 is a string, so it can be:
std::string example1 = "Hello from notif!";
notifapi::fnotif(example1, "info", 3.0f, cocos2d::ccColor3B{50, 125, 255}, 1.0f, notifapi::Position::TopRight, notifapi::Animation::Slide, "");
// or i guess you can just do this:
notifapi::fnotif("Hello from notif!", "info", 3.0f, cocos2d::ccColor3B{50, 125, 255}, 1.0f); // no std::string required
// the first 3.0f is the duration, so it can be 6.9f, 6.7f, 1.0f etc.
// cocos2d::ccColor3B is the RGB color code for the accent bar (aka the thing on the right)
/*
Error RGB (ccColor3B) is 255, 50, 50 (as provided in the last error example)
You can use any other RGB color
*/
// the last 1.0f is the scale, so it can be 0.5f (smaller), 1.5f (bigger), 2.0f (huge) etc.
/*
notifapi::Position is any position
ahem...
case Position::TopRight:
targetPos = cocos2d::CCPoint(winSize.width - size.width - margin, winSize.height - size.height - margin);
startPos = cocos2d::CCPoint(winSize.width + 50, targetPos.y);
break;
case Position::TopLeft:
targetPos = cocos2d::CCPoint(margin, winSize.height - size.height - margin);
startPos = cocos2d::CCPoint(-50, targetPos.y);
break;
case Position::BottomRight:
targetPos = cocos2d::CCPoint(winSize.width - size.width - margin, margin);
startPos = cocos2d::CCPoint(winSize.width + 50, targetPos.y);
break;
case Position::BottomLeft:
targetPos = cocos2d::CCPoint(margin, margin);
startPos = cocos2d::CCPoint(-50, targetPos.y);
break;
case Position::TopCenter:
targetPos = cocos2d::CCPoint(winSize.width/2 - size.width/2, winSize.height - size.height - margin);
startPos = cocos2d::CCPoint(targetPos.x, winSize.height + 50);
break;
case Position::BottomCenter:
targetPos = cocos2d::CCPoint(winSize.width/2 - size.width/2, margin);
startPos = cocos2d::CCPoint(targetPos.x, -50);
break;
case Position::Center:
targetPos = cocos2d::CCPoint(winSize.width/2 - size.width/2, winSize.height/2 - size.height/2);
startPos = targetPos;
break;
thats stolen from the source code ^^^^^^
theres these yeah
*/
/*
theres also animations but Slide, Elastic and None work only, sad 3:
*/
Also, since i included my mUtils project into here. you can do this:
mutils::DelayedTask::wait(5.0f, []() {
notifapi::warn("this is a warning, be scared, something went wrong OwO");
});
All you really need to know is: 5.0f is the time
Including etc.
To include mUtils, you can git clone the repo, or just copy this entire repository as it is right now
Then, in your source file:
#include "includes/mutils/index.hpp"
the "includes/mutils" path can be anywhere, as long it contains the index.hpp file and qol, string, ui folders
To include the notif file, you either put
"dependencies": {
"geode.node-ids": ">=v1.23.3",
"miskaa.notif": ">=1.0.1",
}
in your mod.json file (not supported)
OR:
- clone this repository
- copy the
src/folder into likeinclude/notifin your geode mod - put:
#include "includes/notif/includes/notif.hpp"
or anywhere where notif.hpp is at
Using mUtils and notif
First, you have to copy everything (git clone the repo), with the steps above (Including etc.)
Then, you need to include these:
#include "includes/notif/includes/notif.hpp" // wherever notif.hpp is located at
#include "includes/notif/includes/mutils/index.hpp" // wherever index.hpp, ui, qol, string folders are at
Secondary, do anything you want!
There isnt really any docs on mUtils except for this and the repo (which is the readme file in there), You can read the source code since i dont care. \
/*
Again, i put an example somewhere above everything i forgot where
*/
mutils::DelayedTask::wait(5.0f, []() {
notifapi::warn("this is a warning, be scared, something went wrong OwO");
});
// mutils::DelayedTask is basically a wait function, 5.0f is the delay/wait time
Screenshots:
Info example:
notifapi::info(example1)
// OR
notifapi::fnotif(example1, "info", 3.0f, cocos2d::ccColor3B{50, 125, 255}, 1.0f);
Successs example:
notifapi::success(example2);
// OR
notifapi::fnotif(example2, "success", 3.0f, cocos2d::ccColor3B{50, 255, 50}, 1.0f);
Warning example:
notifapi::warn(example3);
// OR
notifapi::fnotif(example3, "warn", 3.0f, cocos2d::ccColor3B{255, 200, 50}, 1.0f);
Error example:
notifapi::error(example4);
// OR
notifapi::fnotif(example4, "error", 3.0f, cocos2d::ccColor3B{255, 50, 50}, 1.0f);